Animation Fundamentals / Exercise 1

 28 /04/25 -  05 / 05 /25 ( Week 2- Week 3)

Kek Kai Wei, 0363513
Animation Fundamentals / Bachelor of Patisserie Arts ( Hons)
Exercise 1




Module Information




LECTURE:

Week 2- Timing, Spacing & Arcs

1.  Frame Rale
  • Basic Concept:

    • 1 second of video/animation = 24 drawings/frames (24 FPS, where FPS = Frames Per Second)

    • 24 FPS is the standard playback speed for films.

    Playback Tools:

    • Videos can be played using media players such as:

      • Media Player

      • AVI Player

      • QuickTime (which also allows frame-by-frame playback)

    Video Broadcasting Standards:

    • PAL system: 25 FPS

    • NTSC system: 30 FPS


2. Timing
  • Slow In ( decelerate)  = The movement starts slowly and then speeds up.
  • Slow Out ( accelerate) = The movement ends slowly after moving fast.
  • On "1" each frame must have drawing. 1 second = 24 drawings
  • On "2" : 1 second = 12 drawings
  • On "3": 1 second = 8 drawings
3. Spacing
  • The spacing is how close or far apart those clusters are.
4. Arc
  • The visual path of an object or action is called and "arc".


 EXERCISE:

Week 2

Exercise 1: Bouncing Ball

Instructions:

  1. Using Adobe Animate, you are required to animate normal weight with moderate timing of bouncing ball (Soccer ball).

  2. Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out and Arcs is required.

  3. You may refer to any bouncing ball video to get the sense of the right timing.

  4. The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)


  1. The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.


  1. Upload progress in your e-portfolio and update the link on MYTIMES platform as submission.


  1. Attach the Adobe Animate file for animation feedback.


  1. Deadline for submission is by the next class on Week 3 (5th May 2025)


PROGRESS

Before starting to design the bouncing ball animation, I also browsed related videos on YouTube for reference. Here is one of the video links I referred to.

Video references (28/04/ 2025)


progress 1# drawing the ball and Floor( 28/04/25)

First, based on what was taught in class, I drew a line on the first layer to represent the ground.
Next, I created a new layer named "Bouncing Ball" and drew a ball in the upper left corner of the screen.

Progress #2 Measure the exact landing position. (28/ 04/ 2025)

Before drawing the arc, I first roughly measured the ball's landing position.

Progress #3 Drawing Arc ( 28/ 04/ 2025)

Progress #4 (28/04/2025)

Next, I added an extra ball in the middle of the arc as a transition point, and then continued to draw the falling motion

Progress #5 (28/04/2025)

Then I created another, lower arc to show the ball's rebound after hitting the ground, which enhances the sense of bouncing

Progress #6 (28/04/2025)

Just like before, I added a peak at the highest point of the arc as a transition.

Progress #7 (28/04/2025)

While watching the reference video, I noticed that the ball gets squashed upon hitting the ground to indicate the impact. After multiple attempts, I found that replicating this effect was quite challenging, as I wasn’t very familiar with the tools I was using. In the end, I decided to go back to designing a regular ball.

Progress #8 (28/04/2025)

After watching the reference video and combining what I learned in class, I realized that the ball slows down when it reaches the highest point of each arc. Therefore, I added at least two keyframes before and after the highest point of each arc, as increasing the number of frames makes the motion appear slower and more natural.


Progress #9 (28/04/2025)

Progress #10 (28/04/2025)

Progress #11 (28/04/2025)

Progress # 12 (28/04/2025)

I repeatedly played back and performed the same actions to avoid unnatural movements or stuttering during the ball’s bounce. I kept making adjustments and added more keyframes in areas where the motion should slow down, in order to make the animation smoother and more natural.


Progress #13 (28/04/2025)

When the ball finally landed, I felt it wouldn’t come to a complete stop right away, so I added a motion where it rolls to the wall and then back. This part of the design was particularly interesting to me.

Final Outcome




REFLECTION






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