Animation Fundamentals / Exercise 1
28 /04/25 - 05 / 05 /25 ( Week 2- Week 3)
Basic Concept:
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1 second of video/animation = 24 drawings/frames (24 FPS, where FPS = Frames Per Second)
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24 FPS is the standard playback speed for films.
Playback Tools:
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Videos can be played using media players such as:
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Media Player
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AVI Player
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QuickTime (which also allows frame-by-frame playback)
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Video Broadcasting Standards:
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PAL system: 25 FPS
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NTSC system: 30 FPS
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- Slow In ( decelerate) = The movement starts slowly and then speeds up.
- Slow Out ( accelerate) = The movement ends slowly after moving fast.
- On "1" each frame must have drawing. 1 second = 24 drawings
- On "2" : 1 second = 12 drawings
- On "3": 1 second = 8 drawings
- The spacing is how close or far apart those clusters are.
- The visual path of an object or action is called and "arc".
- Using Adobe Animate, you are required to animate normal weight with moderate timing of bouncing ball (Soccer ball).
- Applying the animation principles that you have learned on Week 2, Timing, Spacing, Slow in & Slow out and Arcs is required.
- You may refer to any bouncing ball video to get the sense of the right timing.
The required frame rate is 24fps, 16:9 aspect ratio with resolution of 1280 x 720 (HD 720p)
The final animation should be animated on ‘2’ with clean up stroke and output as .mp4 format.
Upload progress in your e-portfolio and update the link on MYTIMES platform as submission.
Attach the Adobe Animate file for animation feedback.
Deadline for submission is by the next class on Week 3 (5th May 2025)
Before starting to design the bouncing ball animation, I also browsed related videos on YouTube for reference. Here is one of the video links I referred to.
First, based on what was taught in class, I drew a line on the first layer to represent the ground.
Next, I created a new layer named "Bouncing Ball" and drew a ball in the upper left corner of the screen.
While watching the reference video, I noticed that the ball gets squashed upon hitting the ground to indicate the impact. After multiple attempts, I found that replicating this effect was quite challenging, as I wasn’t very familiar with the tools I was using. In the end, I decided to go back to designing a regular ball.
After watching the reference video and combining what I learned in class, I realized that the ball slows down when it reaches the highest point of each arc. Therefore, I added at least two keyframes before and after the highest point of each arc, as increasing the number of frames makes the motion appear slower and more natural.
I repeatedly played back and performed the same actions to avoid unnatural movements or stuttering during the ball’s bounce. I kept making adjustments and added more keyframes in areas where the motion should slow down, in order to make the animation smoother and more natural.
When the ball finally landed, I felt it wouldn’t come to a complete stop right away, so I added a motion where it rolls to the wall and then back. This part of the design was particularly interesting to me.
Final Outcome
REFLECTION
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